Digimania's goal is to solve common animation problems, making it easier, faster and more cost-effective to create animated content. Our customers include professional animation studios, education bodies and hobbyists.
Our talented software team is collaborating with some of the world’s most exciting animators to develop a revolutionary 3D real-time renderer for the animation industry. Digimania's own animation studio is using the 3D engine to actively develop high-volume, low-cost animations for a range of global clients.
Our latest release of RenderDigimania (17/9) saw us bust an impressive 106 bugs from our early-release software. Download our 30-day trial now if the thought of rendering 150 HD frames at 720p in 40 seconds excites you as much as it does us!
Feedback we received at the launch of RenderDigimania at SIGGRAPH2014 in Vancouver was really encouraging. We were excited to introduce our product to everyone there from globally renowned animation studios to frustrated students desperate for faster routes to rendered showreels.
In 2007 Paul joined Motion Capture hardware and software manufacturers the Animazoo Group as Sales Director. At Animazoo Paul developed the award-winning IGS brand, targeted at the 3D Animation Production industry and the Animalive product range targeting the Themed Entertainment and Attractions industry. During his time at the Animazoo Group, Paul worked closely with clients such as Rockstar North, Ubisoft, NASA and Merlin Entertainments to develop fast turn-around solutions to their animation production pipelines.
Barry graduated with 1st class B.Eng in Product Design in 1997 and worked as a product designer for GEC Marine, ePoint and Polaroid. After gaining a MPhil in Advanced 3D graphics he moved into the computer games sector as a 3D artist, designer and manager. He joined Digimania’s precursor, DA Group, in 2008 and devised Muvizu. He became Product Director in April 2012.
Head of Development
Robert graduated from Paisley College of Technology in 1989 with a degree in computer science and worked in the engineering and publishing sectors before moving into interactive media. He joined the DA Group in 1997 where he designed the software behind Ananova (recognised as the world’s first virtual newscaster.) He has been the head of development at Digimania since its inception and now heads the software design and development of Muvizu.
Donna trained as a Chartered Accountant after graduating from Manchester University with a BA Hons Degree in history. She has enormous experience in a wide range of companies and industries in both audit and business roles and project managing the eventual sale of businesses. Donna specialises in a practical approach to finance and commercial management, and has a sound understanding of HR, contracts and of the importance of a properly-constructed information flow on which to base future investment decisions.