Digimania's goal is to solve common animation problems, making it easier, faster and more cost-effective to create animated content. Our customers include professional animation studios, education bodies and hobbyists.
Our talented software team is collaborating with some of the world’s most exciting animators to develop RenderDigimania, a revolutionary 3D real-time renderer for the animation industry.
The release has a wide range of improvements including an improved workflow with Maya and Maya materials, post process effects, screen space ambient occlusion, the ability to do contact shadows, enhanced render layer control, dynamic reflections and an improved user interface.
In 2007 Paul joined Motion Capture hardware and software manufacturers the Animazoo Group as Sales Director. At Animazoo Paul developed the award-winning IGS brand, targeted at the 3D Animation Production industry and the Animalive product range targeting the Themed Entertainment and Attractions industry. During his time at the Animazoo Group, Paul worked closely with clients such as Rockstar North, Ubisoft, NASA and Merlin Entertainments to develop fast turn-around solutions to their animation production pipelines.
Head of Development
Robert graduated from Paisley College of Technology in 1989 with a degree in computer science and worked in the engineering and publishing sectors before moving into interactive media. He joined the DA Group in 1997 where he designed the software behind Ananova (recognised as the world’s first virtual newscaster.) He has been the head of development at Digimania since its inception and now heads the software design and development of Muvizu.