Digimania's goal is to solve common animation problems, making it easier, faster and more cost-effective to create animated content. Our customers include professional animation studios, education bodies and hobbyists.
Our talented software team is collaborating with some of the most exciting companies in the world to develop groundbreaking products to revolutionise the animation and education industries.
June 2016. Our latest product, Minimaker is a 3D printing app that provides a fun and intuitive introduction to character design. Fully customizable 3D characters, automatic and manually posable limbs with character colouring function.
January 2016. Following on from the success of Muvizu – our consumer version – Digimania have developed an educational version for students and teachers to create animated, learning based content.
In 2007 Paul joined Motion Capture hardware and software manufacturers the Animazoo Group as Sales Director. At Animazoo Paul developed the award-winning IGS brand, targeted at the 3D Animation Production industry and the Animalive product range targeting the Themed Entertainment and Attractions industry. During his time at the Animazoo Group, Paul worked closely with clients such as Rockstar North, Ubisoft, NASA and Merlin Entertainments to develop fast turn-around solutions to their animation production pipelines.
Head of Development
Robert graduated from Paisley College of Technology in 1989 with a degree in computer science and worked in the engineering and publishing sectors before moving into interactive media. He joined the DA Group in 1997 where he designed the software behind Ananova (recognised as the world’s first virtual newscaster.) He has been the head of development at Digimania since its inception and now heads the software design and development of Muvizu.